Alex Chandler

Greetings! I am Alex, and this serves as the centralized hub for all my work and contact information.

What do I do? I'm working on BE in Game Development and Computer Animation; and want to pursue a related career. Currently, I'm happily employed as a social media manager for a local business in my home town of San Francisco.

Let's get started!

What do I do?

I use a variety of tools and software to complete, and excel, in the requirements needed in any given project.

25+

Industry Standard Applications Used

500+

Days of agile development

I've become very familiar with Agile Methodologies, completing 5 sprint based projects

3

Platforms developed on

Creating games for PC (Windows), Console, and Mobile (Android).

Primary Applications I use

Modeling: Autodesk Maya, Blender, ZBrush

Texturing: Substance Painter, Substance Designer, Substance Sampler, Photoshop, Lightroom

Programming: Visual Studios (C#)

Audio: Pro Tools, Avid Link

Game/Render Engines: Unity, Roblox, Marmoset

Project Management: GitHub, Google Suite, Trello, Jira, Unity Hub, Creative Cloud

Audio, Recording, and Editing: Fade In, OBS, Premier Pro

Web Development: Adobe Illustrator, Dreamweaver  

Animation/Motion Capture: Motive, Motion Builder

Communication: Zoom, Microsoft Teams, Discord 

What is my skillset?

I've been working on industry projects for over 4 years, and gathered a fair amount of skills to further increase the efficiency and quality of my work

Ready for animation

My models only use quadrilaterals and don't contain any ngons. All ready to be rigged and animated.

No AI generated textures

Don't need to worry about copyright claims on source material from AI generated work, as I don't use any!

Tactful & hard working

I start projects on day one, and collaborate closely with others to setup multiple weekly meetings to ensure work gets done efficiently.

Portfolios

I've worked in a multitude of mediums, but the majority of my works falls into these three categories

Some of my favorite projects

Here's a quick highlight of some the projects that I greatly enjoyed working on.

VW Microscene

Bedtime Climb

SW Mantis

WoW Orrery

Shipped Title

Want to play one of my games?

Riptide Override is a mobile game designed for Android. Can also be played on a Chromebook, or any other Android based devices. My first shipped title!

BLOG PAGES

Development Blogs on completed work

BUSINESS PAGES

Let's get down to business

What Software do I use?

I utilized multiple Industry standard applications primarily ranging from within the Google, Autodesk, and Adobe Suites.

Modeling

I pretty exclusively use Maya for all my modeling and UV work. For most projects, my models are made with quadrilaterals, and a distinct lack of ngons; so they can be easily rigged and animated later on if needed.

Texturing

90% of my PBR texturing work is done in Substance Painter. The other 10% in Substance Designer, for larger and more complex dynamic maps. 

Game Development

Unity is the primary game engine I work on, developing PC and Mobile titles. I have some experience with Unreal as well as Roblox Studio.

Want to see more details, renders, and a breakdown of the project above? Click here!