What do I do? I'm working on BE in Game Development and Computer Animation; and want to pursue a related career. Currently, I'm happily employed as a social media manager for a local business in my home town of San Francisco.
I use a variety of tools and software to complete, and excel, in the requirements needed in any given project.
25+
500+
I've become very familiar with Agile Methodologies, completing 5 sprint based projects
3
Creating games for PC (Windows), Console, and Mobile (Android).
Modeling: Autodesk Maya, Blender, ZBrush
Texturing: Substance Painter, Substance Designer, Substance Sampler, Photoshop, Lightroom
Programming: Visual Studios (C#)
Audio: Pro Tools, Avid Link
Game/Render Engines: Unity, Roblox, Marmoset
Project Management: GitHub, Google Suite, Trello, Jira, Unity Hub, Creative Cloud
Audio, Recording, and Editing: Fade In, OBS, Premier Pro
Web Development: Adobe Illustrator, Dreamweaver
Animation/Motion Capture: Motive, Motion Builder
Communication: Zoom, Microsoft Teams, Discord
I've been working on industry projects for over 4 years, and gathered a fair amount of skills to further increase the efficiency and quality of my work
My models only use quadrilaterals and don't contain any ngons. All ready to be rigged and animated.
Don't need to worry about copyright claims on source material from AI generated work, as I don't use any!
I start projects on day one, and collaborate closely with others to setup multiple weekly meetings to ensure work gets done efficiently.
I've worked in a multitude of mediums, but the majority of my works falls into these three categories
Here's a quick highlight of some the projects that I greatly enjoyed working on.
Riptide Override is a mobile game designed for Android. Can also be played on a Chromebook, or any other Android based devices. My first shipped title!
I pretty exclusively use Maya for all my modeling and UV work. For most projects, my models are made with quadrilaterals, and a distinct lack of ngons; so they can be easily rigged and animated later on if needed.
90% of my PBR texturing work is done in Substance Painter. The other 10% in Substance Designer, for larger and more complex dynamic maps.
Unity is the primary game engine I work on, developing PC and Mobile titles. I have some experience with Unreal as well as Roblox Studio.
Want to see more details, renders, and a breakdown of the project above? Click here!